Roblox Cloned Objects Dont Keep Clientside Changes. use a remote to clone the coil from the server side change the script that's managing the coil to a local script 3 Likes Clonedgear in .
Remote Functions And Events from developer.roblox.com
I take a clone from repstorage place that into the player and that clone acts as the item in game When the player unequips the item it gets .
Replicate items to individual client Engine Features DevForum
So I have this script that updates an npcs height with a value change but i cannot find the npc (which is cloned from replicatedstorage) .
Replicating Instances to Only Some Players Community Tutorials
So i have a code that clones all objects from workspace and i want to move then to viewport frame but it keeps saying me that cloned .
Can't clone on the client Scripting Support DevForum Roblox
What do you want to achieve? Keep it simple and clear! I have a collection of tools that are each different but used for the same kind of .
Remote Functions And Events
Tool in Replicated Storage going invisible Scripting Support
changed client A way to with a value that can't be mark a tool/object
How to find an object cloned locally? Scripting Support DevForum
this Client sided? Scripting Support How do I go on making
Using ReplicatedStorage to store player items? Scripting Support
Do models in ReplicatedStorage cause lag? #22 by crossbar
Cloning from workspace on client makes cloned object's parent nil
Why does a Item not work when its cloned from Replicated storage
As Roblox changed this they wanted to make it easy for beginner DescendantAddedWait() end local ObjectClone = ObjectClone() .